March 17, 2005
Samsung SGH-D600
CNET reviews the Samsung SGH-D600 and writes - 'Before detractors start popping that “B” word, yes, the D600 retains the Bluetooth capability of the D500. What's immediately discernible is the expansion slot lining one side of this newest mobile, though Samsung has chosen to go with the less-popular TransFlash media which can currently support up to 512MB. Still, this improves on the D500's fixed 96MB internal memory. Much less obvious is the camera sensor which has been bumped up to 2 megapixels, from the D500's 1.3-megapixel. Other niceties include video caller ID which allows the user to assign a call number to a video clip that plays when that number appears, and a more vibrant screen at 320 x 240 pixels, in contrast to the D500's 176 x 220-pixel display.'
The Manila Bulletin reviews the Samsung SGH-D600, and writes, "The SGH-D600 has a whopping 2 MegaPixel camera (CMOS matrix), a nice improvement in image clarity over the D500. The minimum image size that can be taken by the D600 is 240 x 180 and the maximum is 1600 x 1200 UXGA. A user can set the phone’s image compression quality to Low, Normal, Fine, and Super Fine, and one can adjust the ISO settings between 100 to 400, depending on the background environment your into."
The Register has a review of the Samsung SGH-D600 and had this to say about the phone's camera: "Additionally, we were disappointed by Samsung's choice to move the camera from under the slider, where it was on the D500. Placing it under the slider kept it safe and free from scratches when the unit was closed. Perhaps the two-megapixel camera's technology forced the move, and it's one of the very few disappointments for this model."
MobileBurn reviews the Samsung SGH-D600 and has this to say about the phone's camera: "The camera's UI is quite good, and uses the keypad as shortcuts for most of the camera's functions and effects - of which there are many (29 frames, 15 mosaics, multi-shot, sepia, emboss, self-timer, etc). The camera can shoot at any number of resolutions, and all of them look great with the exception of the 800x600 (SVGA) mode, which produces images with very jagged looking edges for some reason. Another problem, for me at least, was the position of the camera on the back of the phone. I have pretty large hands and had a tough time keeping my finger from getting in the way of the lens. Considering the relative small size of the D600, though, there seems little that Samsung could do to fix this issue. My biggest complaint about the camera has to be the startup lag, though. Like most other Samsung cameras I have used, the D600's camera takes an annoyingly long time to start up - something it has to do each time you access and exit the camera's menu system."
Samsung has launched an interactive adventure game featuring the SGH-D600. The game, which requires Macromedia Flash Player 8, has players use the phone's features as they try to solve a mystery. There's also a weekly draw for prizes.
Via Adverblog.
infoSync World previews the Samsung SGH-D600 and writes - 'With a slightly more conservative design, the SGH-D600 remains an attractive slider, very much in the vein of its popular predecessor. Its feature set has received a solid makeover, however, with its integrated camera being bumped to 2 Megapixels, up from 0.3, as well as the introduction of a stunning QVGA display with a resolution of 240 x 320 pixels and 262K colours.
Feeling every bit as comfortable and solid as the SGH-D500, the SGH-D600 retains the same sliding feature as that of its predecessor, and makes only minor changes to the overall design of the body.'
See more from our Samsung Camera Phones category »
Posted by Darren at March 17, 2005 01:58 PM

